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Under fire hack tool
Under fire hack tool






under fire hack tool

Some missions require you to bring specific types of units into battle, but often you'll have a couple of slots you can fill with the units of your choice. Additionally, there are giant scorpions that act as hideously huge, living siege weapons. There's a wealth of unit types in the game, from basic infantry and archers to specialized, faction-specific troops, like paladins (who can both fight and cast healing magic). The popup minimap really helps you form and execute tactics more quickly than if you only use the 3D view.Īside from standard move and attack commands, you can make your units perform all sorts of special abilities, from more-powerful attacks to support techniques to even magic spells (more on that later).

under fire hack tool

Pretty quickly, it will become second nature for you to pop up the minimap, assign orders to your groups, and then switch back to the action-in seconds-to watch it all go down. Thankfully, you can pull up a minimap that covers up only about a quarter of the screen, and you can move your troops around and assign them to perform all the same actions this way as well. If you're using this alone, it can be hard to simultaneously get a feel for the events on the battlefield while assigning orders to your troops. An onscreen cursor allows you to move the troops around, it makes them attack a nearby enemy group, and so on.

under fire hack tool

You cycle through your troop regiments with the shoulder buttons, and the camera will center itself behind whichever group is currently selected. The interface for commanding your troops isn't entirely accessible from the get-go, but it gets the job done pretty well, and you'll certainly warm up to it after just a few missions. In the strategy parts, you'll command entire groups of soldiers at once, rather than being forced to micromanage individual units (which, let's face it, would be downright impossible using a joystick).

under fire hack tool

All the while, the camera never cuts away from one view to another it merely zooms in closer to the action. As a result, you'll be commanding your forces one moment, and then you'll be down on the battlefield swinging your sword the next. One of the most impressive things you'll notice right off the bat is that the strategy and the action are mixed together seamlessly. In short, the gameplay in The Crusaders consists of both real-time strategy, whereby you command regiments of troops to move and attack on the battlefield, and Dynasty Warriors-style hack-and-slash action, in which you take control of your leader and go toe-to-toe, alongside your troops, against (literally) scores of enemies all at once. The remaining two campaigns will become unlocked when you complete the first two, and the storyline progresses in order as you play through all four campaigns (which, in true RTS style, become progressively more difficult as you go).Īnyway, the point of this game is its combat-and what furious combat it is. Each of the four campaigns has a different playable character who will serve as the commander of your forces, in addition to serving as the warrior you'll get to use during the action component of the game. The game features four campaigns, two for each side and two of which are available for play immediately. However, the plot does become interesting after you've played a few missions and have gotten to know some of the important characters, and it also provides a fine impetus for all the raging battles that make up the bulk of the gameplay. In fact, it's set up by several screens of text (presented when you start the game) that provide little visual or dramatic context. The Crusaders' storyline is a little dense. Much of the game's storyline is exposed by simple talking heads that are set against the world map between missions, although you'll get a good number of dramatically staged cutscenes during battle, too. Oh, and there's a mysterious artifact with awesome powers thrown in for good measure. The strife between the humans and the Dark Legion owes equally to racial hatreds and territorial disputes, with a hotly contested holy ground sometimes coming into play. The Crusaders picks up about 50 years after the end of the previous game, when the tenuous peace is shattered by a bloody raid on a human village. The plot here is a continuation of the story arc begun in A War of Heroes, which recounts the ongoing conflict between the human alliance, consisting of the kingdoms Hironeiden and Ecclesia, and the Dark Legion, a hellish consortium of orcs, ogres, half-vampires, dark elves, and other assorted nasties. Now Playing: Kingdom Under Fire: The Crusaders Video Review By clicking 'enter', you agree to GameSpot's








Under fire hack tool