Sapper Charges have a 5 minute CD shared with the Saronite bombs. Saronite bombs have a 1 minute CD shared with the Sapper Charges.
#Dragon magazine 335 free#
These two attacks don't trigger GCD, so they are free Damage. Besides the traditional attributes people give to this profession (as stated above), this profession offers an explosive arsenal with Saronite bombs, and if you become Goblin Engineer you will also have Sapper Charges. In my mind Engineering is the most powerful DPS profession. Herbalism: Only gives a heal = NOT WORTH" *Directly quote from Faelarin thread on this forum. Skinning: 40 Crit Rating: Master of Anatomy Leatherworking: Effectively 46 Spell Power: Fur Lining - Spell Power (76 Spell power) replaces the standard 30 Spell power enchant. Inscription: Effectively 46 Spell Power: This replaces the 24 SP and 15 crit rating enchant from Sons of Hodir.Īlchemy: Effectively 47 Spell Power: Mixology gives bonus SP on Flask of the Frost Wyrm. This replaces the standard 23 haste enchant. (Springy Arachnoweave) Parachute along with 27 SP cloak enchant. This replaces the standard 12 Crit rating 12 hit rating or 18 Spirit enchant. (Nitro Boosts) 3 Minute CD movespeed boost along with 24 Crit rating. This replaces the standard 28 SP enchant. This equates to 48 Bonus SP compared to normal epic gems.īlacksmithing: Effectively 46 Spell Power: 2 bonus gem sockets, 1 on Wrists, 1 on Hands.Įnchanting: Effectively 46 Spell Power: 2 ring enchants (23x2)Įngineering: Effectively 68 Haste and 24 Crit with movespeed boost and 27 SP with (useless) parachute because of Mage Slow Fall: (Hyperspeed Accelerators) 340 Haste active with 20% uptime. Jewelcrafting: Effectively 48 Spell Power: 3 Dragons Eye Gems (39SP, 34 Crit, 34 Haste). " Tailoring: Effectively 98 Spell Power: 295 SP proc for 15 seconds and a 50% proc chance, this equates to roughly a consistant +98 spell power assuming it procs right after the Internal Cooldown finishes (45 second ICD). NB: This gear grants you hit rating way above the soft cap required, so if someone has a solution to reduce hit to improve other statistics, let me now ! Offhand: Shadow Silk Spindle (ilvl: 277h) Weapon: Bloodsurge, Kel'Thuzad's Blade of Agony (ilvl: 284h)
Trinket 2: Charred Twilight Scale (ilvl: 284h) Trinket 1: Dislodged Foreign Object (ilvl: 277h) Ring 2: Ring of Rapid Accent (ilvl: 277h) Ring 1: Ashen Band of Endless Destrustion (ilvl: 277) Legs: Plaguebringer's Stained Pants (ilvl: 277h)įeet: Plague Scientist's Boots (ilvl: 277h) Hands: Sanctified Bloodmage Gloves (ilvl: 277)īelt: Crushing Coldwraith Belt (ilvl: 277h) Wrist: Bracers of Fiery Night (ilvl: 284h)
Shoulder: Sanctified Bloodmage Shoulderpads (ilvl: 277)Ĭloak: Cloak of Burning Dusk (ilvl: 284h)Ĭhest: Sanctified Bloodmage Robe (ilvl: 277) Neck: Blood Queen's Crimson Choker (ilvl: 277h) Head: Sanctified Bloodmage Hood (ilvl: 277)
#Dragon magazine 335 how to#
How to gear yourself in Arcane specialisation : Take SP Haste Hit Items until you reach your Hit Cap and then Take SP Haste Crit items